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Submitted on
August 5, 2009
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846 KB
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War Troll by mattymanx War Troll by mattymanx
I have to confess Im quite please with this image. Didn't plan it, the idea just came to me while sorting content (namely the helm and sheild). Only took about 2 days to put it together and less then 5min to render! I personally feel its got a nice touch of realism to it (as long as your not right up against your screen staring at it)

Credits:
Troll and Battle Axe from DAZ3D (the axe is in the [link] section)
WorldbaseExtreme Kit by Harvey Mann (DAZ3D)
pwSurface2 by Poseworks (DAZ3D)
Helm, Shield and loincloth are free from Porismo - [link]
Morphing Ground prop by Catamaran
Lights, pose and expression - Me


~Created and Rendered in DAZ|STUDIO~ - No Post work!
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:icontasharene:
Tasharene Featured By Owner Feb 22, 2010  Hobbyist Digital Artist
:clap: Awesome image!
Please consider joining us at :iconden-of-the-troll:!
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:iconglamgurl213:
glamgurl213 Featured By Owner Sep 26, 2009
It's very cool =D
The lighting and shadow is great,
And, oddly enough, it reminds me of a game that I used to play. o.0
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:iconpendraia:
Pendraia Featured By Owner Sep 16, 2009
Really nice render and very different from what you normally do. I like the fact that you did a second render of this scene to try the DOF suggestion made by Yonaka-Yamako. Both renders are terrific but the second one with DOF gives a stonger sensation of depth to the image.

Pen
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:iconpeken:
Peken Featured By Owner Aug 6, 2009  Hobbyist Digital Artist
Very cool!
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:iconyonaka-yamako:
Yonaka-Yamako Featured By Owner Aug 5, 2009
Might have wanted to tweek the z-depth to create a more realistic depth of feild... Nice PoV. Play with displacements on the rock surfaces. Make it look pocked and rough. Geo is right. Not your normal venue. Cool.
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:iconmattymanx:
mattymanx Featured By Owner Aug 5, 2009  Hobbyist Digital Artist
I considered the DOF but didn't want to loose the background part of the worldbase extreme kit. There is displacement on the rocks but it doesn't show very well. I could have used a different map but I stuck with what it came with. All grey rocks are the same ground plane and very difficult to know what your going to get when you start playing with dials. Also the texture is tiled 4 times. Would have been nice if I could have kept the shadow more visable like I had it earlier.
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:iconyonaka-yamako:
Yonaka-Yamako Featured By Owner Aug 5, 2009
Yeah. understandable. However, this set of lights gives the effect of a studio/soundstage. Tweek it slightly to blur it slightly. Even a gaussian blur helps but that's post work and we all know about postwork and the postwork slaves. Maybe a layering will aid you if you can manage that within D|S3.

If you want to retain the background, try blurring the foreground.
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:iconneilv:
NeilV Featured By Owner Aug 5, 2009  Hobbyist Digital Artist
Very Nice work
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:iconmad-geo:
Mad-Geo Featured By Owner Aug 5, 2009
Quite the brutish looking guy and a bit of a departure from your usual images.
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:iconjclyde6108:
jclyde6108 Featured By Owner Aug 5, 2009
can't write critiques without premium membership.
lighting, materials all excellent. pose nearly perfect as usual...microgap between forward foot and ground.
kinda looks like bottom tip of axe blade is stuck in his loincloth belt or whatever. only two things I could find zoomed way in. not surprised, you're so good at this hehe. definite favorite!
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